Week 1 - Character conceptualisation and design

When it comes to conceptual art and creating characters, I am still trying to find what I like, what is "my style". That is why it was difficult for me to decide what to sketch. I started with a creepy-funny-weird skeleton figure, to have some fun at first and to warm up. It is inspired by Kiszkiloszki's character Death Fairy and Jack Skellington.









Although I quite like the character, I decided not to continue with it, because I think skull's face can't depict facial expressions as my character is supposed to and it also doesn't have ears.

For the next character, I wanted to try something aesthetically pretty and because I like owls, especially barn owl is beautiful, I tried to design a character based on a barn owl.




The owl girl has round face with big dark eyes with eyeliner and pointy nose, so she looks like the barn owl. First, I was thinking about making her to a fantasy character with feathery dresses or hoodie with wing-sleeves but I felt again that it's really not my style and it would also be too complicated to create in Maya with my skills. I tried to depict her as a modern girl who is stylish but also a bit nerdy (that is why I added books and glasses).


 


My last character, and personally my favourite one, is a girl based on the moon. 
 I remembered of Picolo's character Sun, which is one of two characters in his popular comics and I decided to go with the opposite - the moon.  At first, I drew a fantasy one and a modern one but I continued with the modern girl.

While sketching the last picture of the owl girl, I was watching a new video of a slovak youtuber Cheryl and I really like her style so she inspired me to draw long straight hair and jumper instead of knitwear, although after some time I decided to go back to the knitwear and I also added a denim jacket, because these two pieces of clothing can be good for working with textures.






Extended research of modern girls characters:





My designs:







My character is not very stylised in terms of anatomy, she is more semi-realistic, but I think I should not change my style of drawing when I am going to try a new techinque. I do not really fancy very stylized characters especially when it comes to proportions.

The main question - why would I animate her in 3D? Why not live action? I did some research and I think she would be suitable as a character in a film such as Polar Express or The Christmas Carol, which are one of my favourite animated films, or even better as a game character in a game with animation style like Life is Strange, Lara Croft or The Last Of Us.

The Christmas Carol

The Polar Express


Life Is Strange

Life Is Strange


Lara Croft

Lara Croft

The Last Of Us

The Last Of Us




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