Príspevky

Zobrazujú sa príspevky so štítkom ANIM2002

Final animation

Obraz
My final animation consists of two scenes, one of them is throwing a ball, the other one is walking. There was supposed to be an interaction with other characters, so for the ball scene, I used a character Tuna (downloaded from Highend3D.com), who is catching the ball. For the scene with Blake walking and looking around I used Tuna again, who is hiding behind a wall/pillar made out of a polygon cube.  The ball scene is much shorter than the other one but was way more difficult to create. I mainly struggled with connecting the ball to wrists of both characters. After many failed attempts I decided to use another ball and exchange it for the original one in the frame where Tuna catches the ball. Posing of Blake was based on me throwing a snowball, Tuna was based on a baseball player and I really like how that turned out. It is obvious that Blake was the one where I was learning by the method attempt-fail, but posing Tuna was much easier and quicker, so my progress is visible eve...

Moon rig

Obraz
After learning how to rig we tried to rig our own models from the first semester. It is not completely successful, mainly because of weights, but I plan to make it better during the summer. 

Ball throwing

In this lecture, we recorded a video of ourselves throwing a ball and then based our animation on it. It was the most difficult task so far and it took many attempts to get it right.

Walk cycle

Obraz
This time we learned how to do a walk cycle and add another movement to it. For my first walk cycle ever, I think it is quite successful and I plan to use it in my final animation.

Bony and stacks

Obraz
I think Bony and stacks is the least successful animation for me. Nothing really works there, the camera poses, timing, it is all off. After more weeks of working on other animations, I would be able to fix it easily if I had more time. But at least I can see how much I have improved and how my skills have changed.

Bouncy ball

Obraz
Bouncy ball is a classic animation to learn how things should work. Although I have done it before in 2D, I learned new things and I think they both work pretty well. The first bouncy ball is the classic one, the second one is based on a tennis ball, which I think looks much more natural than the first one.

Gobber

Obraz
With Gobber we learned how to rig a character using KK controllers.  We also learned how to create joints. Understanding joints were not easy, because it was something completely new, but I found my way of looking at it as real joints and imagine how they should move. 

What is Character Animation?

Obraz
Character animation is defined, in general, as a specialized area of animation which involves bringing a drawn character into motion. That means making a character move in 2D or 3D context. As a first real character animation is being considered Gertie the Dinosaur by Winsor McCay. However, many people associate Walt Disney with the beginning of character animation, because he was the one who started focusing on character animation as a most important area of animation in his studios. His concept artists started creating character sheets and mood boards with a character depicted in different poses, showing different emotions. It helps animators to understand characters in the animation they are making, to be able to relate to them, their traits and feelings, which make the character more relatable to the audience. Disney´s core animator, called Nine Old Men, who were creators of the most famous Disney films such as Snow White and the Seven Dwarfs, all became masters in ap...